AffineTransform
public struct AffineTransform : Hashable
An affine transformation matrix is used to rotate, scale, translate, or skew the objects you draw
in a graphics context. The AffineTransform type provides functions for creating, concatenating,
and applying affine transformations.
Affine transforms are represented by a 3 by 3 matrix:
/ a b 0 \
| c d 0 |
\ tx ty 1 /
Because the third column is always (0,0,1), the AffineTransform structure contains values for only
the first two columns.
Conceptually, an affine transform multiplies a row vector representing each point (x,y) in your drawing
by this matrix, producing a vector that represents the corresponding point (x’,y’):
/ a b 0 \
(x’ y’ 1) = (x y 1) × | c d 0 |
\ tx ty 1 /
Given the 3 by 3 matrix, the following equations are used to transform a point (x, y) in one
coordinate system into a resultant point (x’,y’) in another coordinate system.
x’ = a * x + c * y + tx
y’ = b * x + d * y + ty
The matrix thereby “links” two coordinate systems — it specifies how points in one coordinate system map to points in another.
Note that you do not typically need to create affine transforms directly.
If you want only to draw an object that is scaled or rotated, for example, it is not necessary
to construct an affine transform to do so. The most direct way to manipulate your drawing —
whether by movement, scaling, or rotation — is to call the functions translateBy(x:y:), scaleBy(x:y:),
or rotate(by:), respectively.
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The entry at position [1,1] in the matrix.
Declaration
Swift
public var a: Float -
The entry at position [1,2] in the matrix.
Declaration
Swift
public var b: Float -
The entry at position [2,1] in the matrix.
Declaration
Swift
public var c: Float -
The entry at position [2,2] in the matrix.
Declaration
Swift
public var d: Float -
The entry at position [3,1] in the matrix.
Declaration
Swift
public var tx: Float -
The entry at position [3,2] in the matrix.
Declaration
Swift
public var ty: Float -
Creates a new affine transformation using the matrix with provided values.
Declaration
Swift
public init(a: Float, b: Float, c: Float, d: Float, tx: Float, ty: Float)Parameters
aThe entry at position [1,1] in the matrix.
bThe entry at position [1,2] in the matrix.
cThe entry at position [2,1] in the matrix.
dThe entry at position [2,2] in the matrix.
txThe entry at position [3,1] in the matrix.
tyThe entry at position [3,2] in the matrix.
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Creates an affine transformation matrix constructed from a rotation value you provide.
This function creates a
AffineTransformstructure, which you can use (and reuse, if you want) to rotate a coordinate system. The matrix takes the following form:/ cos(angle) sin(angle) 0 \ | -sin(angle) cos(angle) 0 | \ 0 0 1 /These are the resulting equations used to apply the rotation to a point
(x, y):x’ = x * cos(angle) - y * sin(angle) y’ = x * sin(angle) + y * sin(angle)Declaration
Swift
@inlinable public init(rotationAngle angle: Float)Parameters
angleThe angle, in radians, by which this matrix rotates the coordinate system axes.
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Creates an affine transformation matrix constructed from scaling values you provide.
This function creates a
AffineTransformstructure, which you can use (and reuse, if you want) to scale a coordinate system. The matrix takes the following form:/ sx 0 0 \ | 0 sy 0 | \ 0 0 1 /These are the resulting equations used to scale the coordinates of a point
(x,y):x’ = x * sx y’ = y * syDeclaration
Swift
@inlinable public init(scaleX sx: Float, y sy: Float)Parameters
sxThe factor by which to scale the x-axis of the coordinate system.
syThe factor by which to scale the y-axis of the coordinate system.
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Returns an affine transformation matrix constructed from translation values you provide.
This function creates a
AffineTransformstructure, which you can use (and reuse, if you want) to move a coordinate system. The matrix takes the following form:/ 1 0 0 \ | 0 1 0 | \ tx ty 1 /These are the resulting equations used to apply the translation to a point
(x,y):x’ = x + tx y’ = y + tyDeclaration
Swift
@inlinable public init(translationX tx: Float, y ty: Float)Parameters
txThe value by which to move the x-axis of the coordinate system.
tyThe value by which to move the y-axis of the coordinate system.
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Checks whether an affine transform is the identity transform.
Declaration
Swift
@inlinable public var isIdentity: Bool { get } -
The identity transform:
/ 1 0 0 \ | 0 1 0 | \ 0 0 1 /Declaration
Swift
public static let identity: AffineTransform -
Returns an affine transformation matrix constructed by combining two existing affine transforms.
Concatenation combines two affine transformation matrices by multiplying them together. You might perform several concatenations in order to create a single affine transform that contains the cumulative effects of several transformations.
Note that matrix operations are not commutative—the order in which you concatenate matrices is important. That is, the result of multiplying matrix
t1by matrixt2does not necessarily equal the result of multiplying matrixt2by matrixt1.Declaration
Swift
@inlinable public func concatenating(_ other: AffineTransform) -> AffineTransformParameters
otherThe affine transform to concatenate to this affine transform.
Return Value
A new affine transformation matrix. That is,
t’ = self * other. -
Returns an affine transformation matrix constructed by inverting an existing affine transform.
Inversion is generally used to provide reverse transformation of points within transformed objects. Given the coordinates
(x,y), which have been transformed by a given matrix to new coordinates(x’,y’), transforming the coordinates(x’,y’)by the inverse matrix produces the original coordinates(x,y).Declaration
Swift
@inlinable public func inverted() -> AffineTransformReturn Value
A new affine transformation matrix. If the affine transform cannot be inverted, it is returned unchanged.
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Returns an affine transformation matrix constructed by rotating
self.You use this function to create a new affine transformation matrix by adding a rotation value to an existing affine transform. The resulting structure represents a new affine transform, which you can use (and reuse, if you want) to rotate a coordinate system.
Declaration
Swift
@inlinable public func rotated(byAngle angle: Float) -> AffineTransformParameters
angleThe angle, in radians, by which to rotate the affine transform.
Return Value
A new affine transformation matrix.
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Returns an affine transformation matrix constructed by scaling
self.You use this function to create a new affine transformation matrix by adding scaling values to an existing affine transform. The resulting structure represents a new affine transform, which you can use (and reuse, if you want) to scale a coordinate system.
Declaration
Swift
@inlinable public func scaled(byX x: Float, y: Float) -> AffineTransformParameters
xThe value by which to scale x values of the affine transform.
yThe value by which to scale y values of the affine transform.
Return Value
A new affine transformation matrix.
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Returns an affine transformation matrix constructed by translating an existing affine transform.
You use this function to create a new affine transform by adding translation values to an existing affine transform. The resulting structure represents a new affine transform, which you can use (and reuse, if you want) to move a coordinate system.
Declaration
Swift
@inlinable public func translated(byX tx: Float, y ty: Float) -> AffineTransformParameters
txThe value by which to move x values with the affine transform.
tyThe value by which to move y values with the affine transform.
Return Value
A new affine transformation matrix.
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Multiplies two matrices.
This is analogous to calling
lhs.concatenating(rhs).Note that matrix operations are not commutative—the order in which you concatenate matrices is important. That is, the result of multiplying matrix
lhsby matrixrhsdoes not necessarily equal the result of multiplying matrixrhsby matrixlhs.Declaration
Swift
@inlinable public static func * (lhs: AffineTransform, rhs: AffineTransform) -> AffineTransformParameters
lhsThe left operand.
rhsThe right operand.
Return Value
A new affine transformation matrix.
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Declaration
Swift
public var debugDescription: String { get }
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Declaration
Swift
public var description: String { get }
View on GitHub
AffineTransform Structure Reference